Real Worlds - Key Art and Character Design Sheets
Real Worlds - Key Art and Character Design Sheets Character Design Sheets Leading on from the feedback I received from Mantic Games, I began by redesigning the Character sheets, making little tweaks to the designs overall. Starting with the Forge Fathers, using the original design as reference, I started drawing the front and back views, making the dwarf shorter, wider and overall stronger looking with a focus to the bulky armour. I wanted to add some variation in there to this boss enemy, so I thought it would be a good idea to make it so the appearance of the Spark Master can differ per playthrough, with different facial hair, hair colour and accessories, just little things to add some variety. I then made the back view, which I focused on matching the aesthetic of the front view. For this, I just added the details similar to the front and added a rim around the back of the head for protection. I also took the hammer from before and made the handle wider. Overall I think I cover...