Real Worlds - Character Sheets for Client Review
Real Worlds - Character Sheets for Client Review
Following on from the thumbnails, I created character sheets for both of my characters.
Starting off with the Forge Fathers, the character I created is called "Spark Master". This will be a boss-type enemy that the player will fight. My idea behind this is that he would have two phases - The first being where his hammer is deactivated and fights with physical attacks, and the second where the sides of the hammer extend, and he becomes electrified - hence the name. This character fits in with the overall aesthetic of the Forge Fathers, whilst still being unique enough to be fitting of the boss role. I stuck with the hammer, as it fits the genre more with the focus being on melee combat more than anything.
In terms of the Matsudan, I previously said that I wanted to keep the look with the broken sword. That is what I did here first, then I fixed the proportions, added the colours and added some extra features onto the character. With both of these characters, I kept most values pretty flat so that the client can look at my characters and request any tweaks in terms of the anatomy or other things in the same vein. I think this character looks pretty good with the armour set and definitely falls into the playable character category with its unique look. I also thought a durability system would be a good idea and an explanation in-game for the broken blade.
With these done, I am ready in terms of art for the client review. All I needed to finish was the pitch presentation.
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