Toolkit 3D - Spine and Arms Rig
Toolkit 3D - Spine Rig This is a continuation of the legs rig blog. In this blog, I will show how I create a rig for a spine within Blender, which is the program I am planning to use for my final character project. The spine is made separately from the legs and then joined after it has been fully created since the rigs can be connected later. Same as before, I start with a bone, and begin to make the structure of the spine - I went through everything here in the rigging legs blog, and nothing is different at this stage, apart from the fact we don't have to symmetrize, because the spine is already central. After this, we name the bones appropriately. We then join everything together before connecting the thighs to the spine, creating the pelvis bones. I also parent the thighs to the first spine bone here. Due to the differences between Maya and Blender, I don't have to create anything like the controls for a rig needed in Maya. So far, we have a chain of bones for the spine, an...