Industry Practice - Session 9: Role Models in the Games Industry
Industry Practice - Role Models in the Games Industry
In this session we looked at role models in the games industry, as well as the ideal role we would want to get a career in. I would want to be a character artist or a concept artist, and this is because I feel that is where my strengths lie. One thing I want to improve throughout the duration of this course is my work speed and efficiency of my workflows, as I feel it something I want to improve without a compromise of losing quality of work.
My plan for the future is to find a role at a smaller studio, since the larger more professional studios require more experience. As I put together a portfolio, I will also consider freelance work if I am able to get it, since it is great for getting a foot in the door at these bigger studios.
One thing I am actively doing is following artists and keeping up to date with their posts and work on social media. This allows me to stay connected to how they work, how quick they work and assets they create. After this course is finished, I also want to be prepared to travel whenever for a good job within the industry, as that is the best chance I have for networking in the industry.
In terms of a role model I want to look at in this session, I picked Tomas Osang Muir, a freelance artist, who can be found on Artstation. they previously worked on Arcane [Riot Games 2021], which is a TV show based on a existing IP that seeks to breathe life into it. Muir helped to do this through his 2D Matte paintings, which really solidify and show off the style of the show.
One of the places I feel I lack is environments, which is partly the reason I chose this artist. I study their art and their approach to implementing different principles of art to create a good piece. This will be great for me as a reference for this project as I can draw a lot of inspiration when designing my own character backgrounds.
Also speaking more generally, I feel I want to follow in the same footsteps, working my way up the industry as a freelance artist, getting bigger clients to work with with an expanding portfolio. An element of this work that I really want to implement into my own work is the approach to environmental lighting, which I might practice going into my own backgrounds for this project.
As a freelance artist, multiple skillsets can be needed, which is why it is essential for me to learn areas of art I'm not comfortable or confident with. When I have mastered the basic areas I need to learn, including but not limited to 3D, 2D, architecture, environments, people and creatures, I feel I will be a successful freelance artist.
References:
Tomas Osang Muir, 2022. Arcane Episode 5 Zaun. [Online]. Artstation. Available at: https://www.artstation.com/artwork/DAvXvO [Accessed 15 February 2025].
Pascal Charrue, Arnaud Delord, 2021. Arcane. [TV Series] France: Fortiche, Riot Games. Available at: https://www.arcane.com/en-gb/. [Accessed 15 February 2025].

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