Toolkit 2D - Inclined Planes

 Toolkit 2D - Inclined Planes

Within a perspective grid, there is a way to create shapes at an incline. Due to the way perspective grids are made with lines making up the grid, objects can be placed at an angle originally not accounted for by the lines within the perspective grid.

Firstly, I implemented this within a 1 point perspective grid. To start off, we construct a shape, with lines going between all the different corners inside of the shape.

After this, we can construct our inclined shape. In this instance, it is created at a 45 degree angle.
This style of incrementing can be done repeatedly. If we wanted something at a 22.5 degree angle, we could take the guidelines we just made here, and make more guidelines within those ones to calculate where exactly our shape should be. It is also worth it to note that every time this is done, the new rotated shape is smaller than the original. Because of this, it is worth it to make the original shape for the guidelines bigger to offset the way it sizes down.


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