Real Worlds - Illustration/Key Art

 Real Worlds - Illustration

Moving onto the illustration, I had a particular plan for what I wanted to do - this involved 3D, so I went into the 3D blockout and placed some lighting around it to give me a rough idea of what to do with the illustration lighting. I knew I wanted to carry on with the theme of a wide perspective from my character key art, so that's what I started to do.
For my illustration, I began by brainstorming and pinpointing exactly what mood I wanted it to set - which I decided on a moody and darker tone. This is because It would look similar to my Forge Father character key art, which would be a nice connection between the different art there. I wanted to bring in the same element of a lightning strike from that too, this time hitting one of the pylons on the roof. Below is my final illustration.
Below is the timelapse of the illustration. For this, I drew over 3D, which definitely pushed me away from what I am comfortable with, but I felt myself becoming faster and more efficient, using tools I normally wouldn't have otherwise (such as the poly-line tool) to end up with a good looking illustration. This is a workflow I definitely can improve at, but I already feel like it is an improvement over what I did before in terms of environment art.





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