Real Worlds - Design Sheets and Technical Annotation
Real Worlds - Design Sheets
With all prerequisite work on my schedule complete, I now move onto creating my design sheet. For my Hero building, I focused on the dimensions and geometric nature of the building - due to having the 3D blockout complete, I felt like it was so much more accurate due to having a model I could use for reference. Due to this being a design sheet, I created an isometric back and front view so all dimensions of the building are visible. I included technical annotation of what different main components of the building are meant for, and a colourway for the final building design.
For the street furniture, I had also blocked these out in 3D, but I wanted to re-model them so that I could have a higher amount of detail on them, and more easily translate this into a design sheet - I also wanted to keep on doing this "sketch" process within 3D, since it made the workflow of creating design sheets much more consistent. To start off with this, I began by modelling the pylon, then the door, and finally the chest. The timelapse of this modelling process can be found below.
I ended up with the 3 models as seen below, I added extra features to each piece of street furniture, such as a handle for the door to slide across, more general detail to the chest, and an overhaul of the top of the pylon to convey the themes of the boss being centred around electricity more.
With these done, I moved onto creating the design sheets for each individual piece of furniture, starting with the pylon.I did the same front view as the hero building - I did this because an isometric view is more beneficial for viewing this asset with the intention of creating something using it, as the dimensions of the wires can't be properly captured by any static angle. For the back view, I opted for an orthographic as I think it's faster and easier to see what element goes where.
For the chest, I drew this in orthographic view as it is a much simpler silhouette than the other street furniture and the hero building. It was also quicker to do it like this, and I think this orthographic method of drawing is also applicable to the next piece of street furniture being the door.
For the door I drew this in orthographic view as it looks the same from both the front and back. Because of this reason, I substituted the back view with the side view. With all the design sheets done, I now move onto the next stage on my schedule, which is completing the illustration.





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