Real Worlds - 3D Blockout
Real Worlds - 3D Blockout
Using the feedback and the development from my thumbnails, I wanted to create a 3D blockout. This would help with my design sheets accuracy, the illustration, and the general placement of the street furniture.
I record
ed my entire process of modelling and blocking out the model. It is important to note that I wasn't trying to create a fully fledged and detailed 3D model, as I was effectively using this as a 3D developed thumbnail to help with my final assets. I was not focusing on renders, topology or texturing at all - instead opting to visualise how the building would be placed and look in 3D.
ed my entire process of modelling and blocking out the model. It is important to note that I wasn't trying to create a fully fledged and detailed 3D model, as I was effectively using this as a 3D developed thumbnail to help with my final assets. I was not focusing on renders, topology or texturing at all - instead opting to visualise how the building would be placed and look in 3D.
Below is the timelapse of the modelling process.
The 3D blockout process was something I felt really efficient with. I used my isometric view thumbnails, which massively helped to visualise what I was drawing and which dimensions it was in. I think I will most likely draw the design sheets in isometric view as well when I get to that part. I added some detail to the top of the building, having a seperate walkway for the chest at the very top.
Below are images of the top of the 3D blockout. This is where the boss fight takes place, and where all my street furniture is. The door is where the player will come out of, and the pylons are in two corners of the main arena. I was thinking of sealing the chest walkway off until the boss fight is complete, but I prefer leaving it open to add room to the boss fight. I added tesla coils underneath the walkway should the player decide to walk on the pathway whilst the boss fight is in progress. I haven't decided whether this would immediately result in death for the player or just be an extra danger until the boss is over.
Because I can't effectively show the model and all the dimensions in screenshots without having a lot of them, I have uploaded my model to Sketchfab, which can be found here: https://skfb.ly/pwXBW
You will notice I have wireframe turned on with the model, and this is because I am going to use it as a reference whilst doing my illustration and design sheets.
Next up on my schedule is my design sheets, but before that I chose to do observational drawings to help with drawing textures relevant to the Forge Fathers, which can be found in my next blog.



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