Building Alliances: UI Ideas
Building Alliances: UI Ideas
Before the pitch presentation, I wanted to draw an idea each for an inventory system, and a HUD (Heads up display) for the player. I will explain each element and why it is placed where. To begin, as usual with the creative pipeline, I needed a mood board, but I used the previous one I made for environments. This makes my workflow a lot quicker with a reusable mood board.
For this, I tried to go for a more minimalist approach, with only showing the health bar, stamina bar, ammo count and active quest/goal. This is so immersion for the player is at it's highest it can be, as I didn't want anything beyond the necessary information to be taking up vital space. I also didn't want to have a mini-map, as I want the player to be focusing more on what is in front of them rather than a map with points of interest.For the inventory, I was thinking of something simple like this. The stats are shown on the left side and the inventory slots on the right. The health bar and stamina bar are still visible, as if the player uses restoration item like a med kit this is vital information.


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