Building Alliances: Flooding Effects and Gameplay ideas

 Building Alliances: Flooding Effects and Gameplay ideas

For the upcoming presentation pitch, I have decided to work on different pieces of research regarding the game we are designing. This helps us through the creative pipeline, as research can be used to make parts of the game more accurate and immersive.

According to wavin, "Urban flooding caused by heavy rainfall can quickly escalate into a full-scale urban crisis. Power outages, road gridlock, business disruption and unclean water are just a few of the problems that can wreak havoc in an urban community." This could not only give a reason for the amount of flooding in the game, but the effects of such a catastrophic flood too. We could adapt some of these into gameplay mechanics, such as unclean water being a danger to the player, and power being a valued resource that is hard to get to. As the director, it is worth it to bring these ideas to my team, suggesting them as potential gameplay ideas, as it is a part of the creative pipeline.

wavin also states that "One of the greatest misconceptions about flood risk is that one must be located near a body of water to be at risk, but pluvial flooding can happen in any urban area, regardless of the elevation areas that lie above coastal and river flood plains." This once again gives a reason why the flood in game could've happened. A potential justification I was considering, was that the flood was actually caused by such an intense amount of rain - which isn't necessarily realistic, but the aftermath of it is and links in with environmental issues quite heavily as proven with this article.

References:

wavin. What is urban flooding and how does it affect us? [online]. Available at: https://blog.wavin.com/en-gb/urban-flooding-affect-us [31 January 2025]

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