Toolkit 3D - Curve Brushes
Toolkit 3D - Curve Brushes This session we looked at using curve brushes. These are brushes that can be used to develop secondary details and accessories, and can be used to create hair geometry. They can be made in other software like Maya or Blender, and then brought into Zbrush, or just used in Zbrush on it's own. Curve brushes are made up of multiple sections. The beginning element of the brush, the middle element (which can be replicated to increase its length), and the end element. To start, I went into Blender, and made something I could use for creating a Curve IMM - I kept in mind that the middle part will repeat, and that I should keep the vertices separate. For this, I used a base point to snap things together in Blender. I kept things low-poly so that it's easy to showcase. I then brought this into ZBrush. I made polygroups out of each separate section of the model. I did this by masking each separate sub-tool and pressing control and W to turn them into a polygrou...