Toolkit 3D - Insert Multi Mesh (IMM), ZSpheres, & Base Mesh Creation

 Toolkit 3D - Insert Multi Mesh (IMM), ZSpheres, & Base Mesh Creation

In this session, we first looked at the IMM brushes. 
We access the insert brushes by pressing B and I to open this menu.
In this menu, we can see the IMM tools listed as such. Using these, we can effectively use objects as brushes. This is great for creating things such as skulls or something else that requires repetitive shapes to be used, and can cut down on time in a workflow.
We can also use Dynamesh (a tool I have previously shown) to meld all meshes into one. We can additionally use reverse Dynamesh to subtract from a mesh by using CTRL + ALT + dragging empty space with an insert brush and holding ALT at the same time.

Next we looked at Zspheres. To use Zspheres on a pre-existing mesh, we go to the side bar (where it says simple brush) and select Zsphere where it says Sphere3D.
Now using this, we can use the tool to block out shapes of whatever we want to create. Its also a great way to do other things e.g. pose characters or creatures.
This is done by using the edit and draw(Q)tools. Other controls include the Move(W), Scale(E), and Rotate(R) tools to make sure everything is in proportion as well as fine tune specific parts of our blockout. We also also press A to preview what our model would actually look like.
If we want to convert the Zspheres into geometry, we go to Tool> Adaptive Skin > Make Adaptive Skin, which will then also create a Ztool, which we can use in Subtool> Append> (Choose ZTool). We can also turn symmetry on by pressing X.
You can use a combination  of all these tools to block out objects with ease.
I understood how to use the IMM brushes, but I wanted to practice Zspheres more. I began to create a base mesh, which I used Zspheres for.

Torso Base Mesh

I used Zspheres to make a simple torso. I simply used the default transpose tool and moved spheres into place with the symmetry tool on to create this shape.
Next I turned it into adaptive skin within the adaptive skin menu on the side with default settings. After that, I ZRemeshed it to give it a better resolution and make it easier to sculpt. I then used the move, dam standard and flatten brushes to add some definition to the torso. Overall I think it is good progress, but I feel I will practice with these brushes more to understand anatomy and limb placement in a 3D setting.






















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