Industry Practice - Reflection and SMART Target
Reflection and SMART Target
Reflection
Reflecting on the project so far, the presentation and my
role: I have felt confident in some areas I didn’t expect. For example, when
giving the pitch, I was much more well-spoken than I thought I would be. I
attribute this to the fact that I knew what I was doing throughout the pitch
presentation, especially when talking about market analysis and the character I
designed. We also went through our team roles as a part of the pitch, and I think
I showed what I do and how that links in with the project to the full extent.
In terms of my team, I think I work with them really well –
We offer each other feedback on designs and choices we make within the project
so that we all have a similar vision with clarity on what our next move as a
group will be. I think this part of the project alone has drastically changed
my outlook on the games industry, as now I know how to take feedback in as a part
of a workflow, without incorporating after the fact. I also have a much
stronger work ethic as I don’t want to let my team down within this project,
and plan to keep up to date as much as I can.
SMART Target
Specific: I need to create assets more in line with the art
style of everyone else, as well as use more variety in colour palettes, since a
concern of my character from my group is it not standing out enough in the
backdrops.
Measurable: When I am done and the game has been created, it
should look as if one singular artist worked on the game and created all the
assets, with none of them looking out of place.
Achievable: It is possible since I know the games we picked
for our art references – which I mentioned in the last blog post. I will use these
to adjust my art style accordingly.
Realistic: Its realistic since we have not finalised any
sprite designs or concepts just yet. Although I like my design, I can just
translate this into the art style as best I can.
Time-bound: This will be done by the time we begin creating
full-fledged assets.
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