Building Alliances - Style Moodboard

   Building Alliances - Style Moodboard

This week in session we had less time than we usually do. Therefore as the director I made the decision to use this session to instead plan out what to do next. We want to be at a stage where we can spend next weeks session making thumbnails and developing ideas as a group. For this reason I wanted everyone to make a style mood board, so I set this as a task. This could be any style they want, but I wanted to make sure they do it before Saturday so that we can discuss it with each other and move forward to create concept art with our chosen style in mind. 

I also wanted to pick up speed and partly because we are mimicking an actual studio, I told my team that if they did not have a mood board by Saturday, that we would be continuing the discussion without their input. As the director it is up to me to choose when me move between stages, and I did this because I want us to be at the asset-designing stage next week no matter what.
Here is the mood board I made.
For my individual ideas, I focused mainly on having a contrast between the style of the environment and characters. By making the characters have heavier line art and rougher features, and in contrast making the water softer, we could make the characters look like they have been through a lot in the apocalyptic landscape, and we could have a big emphasis on the colours of the environment. It'd also serve as a great basis for working in 3D, and allowing us to create more eye-catching assets which would be great for a pitch and amazing for establishing an art style overall for the game.



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