Building Alliances - Initial Concept Art
Building Alliances - Concept Art
As the director, I gave my team the instructions to create two different pieces of concept art after our discussion about style and the story brief. I believe this would give us a great starting point for the pitch in terms of our 2D assets. For my two pieces, I chose to do an environment and a character. First up was the environment.
I made this using a two point perspective grid, and using the top of the Victoria Centre in Nottingham as reference. I tried to construct the lines that would give me the best guide when it came to actually drawing it. I also took some creative liberty and added a platform at the front for a character to stand on.
Using the guides I had created, I made this concept piece. This probably isn't something that will make it into the final pitch as a piece of finalised concept art since I don't think it has the unique aesthetic we are going for, but this is definitely something I will iterate on - Which serves its purpose as early concept art.
In terms of character art, I am really happy with my design here. I used the style sheet (in a previous blog) that me and my team created in order to create a character in line with the general aesthetics of the game. I used sharp, inconsistent lines to make the character look more rugged and prepared for the apocalypse, as well as stuck to a mostly muted colour palette to make them look fitting of the game.
Putting them onto the background, although I am not particularly happy with the style of the background for this iteration, I definitely like the art style here, and how the sharp line art contrasts with the background - making human characters look almost out of place in an area reclaimed by nature now. I want to experiment with this more going forward, and I think this has been a successful experiment of art styles.




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