Building Alliances: Discussion of the Director role and Environmental Impact mitigation

 Building Alliances

Discussion of the Director role

As the director of my group for this project, it was important for me to look at the different responsibilities of my role.
The first thing that was important to understand was the director role isn't about telling people what to do and not contributing beyond that. The art director role involves making creative decisions along with the rest of the team that make the most sense for whatever we are doing, basically acting as a "tiebreaker". As the director, I also am in charge of choosing which paths we pursue and discussing it with the team, offering them options as a group and working alongside them with whatever I set them. For example, there are some cases where I will set thumbnail work since we need to thumbnail more for specific parts of the project, but I will also contribute this work too.
Another role of the director is Roadmapping, which is where we will all will have input as a studio, but I will effectively put all dates and deadlines together for my team so that they know what timeframes we have to work within. As the director, I also have the authority to question ideas and things we use within our project, and whether they are a good fit for the project.

In the games industry, people in director roles will often be doing as much work as those designing assets in the studio itself, if not more. Initial idea generation, helping and guiding with all parts of the design pipeline, such as 3D, 2D and research are a few of the many responsibilities of a director. I hope to continue fulfilling this role for my group so that we are able to create assets and research to the best of our ability.

Environmental Impact mitigation

Our game plans to tackle two problems at once. One is flooding and global warming, and the second is microplastic. What is important to understand is that this focus wont highlight one problem in particular and make one feel less important - The plan is that we highlight the main issues and causes with both, and then suggest potential fixes through gameplay, or at the very least, show the worst case scenario in our setting if something doesn't change. This will give the game a deeper message behind it, since the player is able to witness and change things for the better when they see the issues of the world around them.
One big problem we might run into with our game is gamers not taking it too seriously when it comes to the setting since it involves fictional creatures and monsters. The idea is that by making the setting a real place (Nottingham), it will show that this is a very real set of problems.

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