Toolkit 3D - Session 1: Introduction to ZBrush (30/09/24)
Toolkit 3D - Session 1: Introduction to ZBrush
This week in the 3D toolkit session we were introduced to ZBrush: the industry standard program for modelling. We were shown the general tools, and how to navigate the UI, which is very different to Autodesk Maya, the other 3D program we used last year.
We were then tasked with creating a skull from scratch. For this, I started by blocking out the general shapes, and for that I started with a sphere.
Also, I was trying to get as close to a basic skull as I can, but for the sake of showing my reference, this is the picture I was modelling after: https://pixels.com/featured/anatomy-of-human-skull-from-different-leonello-calvetti.html?product=tote-bag
I started by using the move (B + M + V for the shortcut) tool and the free hand brush to drag around the general shape of the skull.
Then I created a mask using control to create the eyes, and after finishing the eyes I deleted the mask by using control and dragging on the blank space. I used shift to smooth them.
after this, I just used a clay brush to add more form to the skull, using the smoothing brush as i went along to end up with this:
Now moving onto the lower part of the skull. I press B+I to open the insert brushes, and I select IMM primitives. I then select a sphere at the top, so that I can begin constructing the jaw. I then use transform to remove local symmetry, so that when I move the spheres it doesn't thin them down.
I now begin constructing the jaw using a combination of the insert and move tools, as well as smoothing objects and using clay build up where I
need to.
I then ended up with this. I wanted this to become one object, so I went into the geometry menu on the right hand side, and selected dynamesh, which turned all the tools into one.
I then started modelling as usual, and eventually ended up with a good model, with the only thing left to add being the teeth.
For the teeth I used the same method of using spheres to get general shapes, and then pushing them inwards into the mouth. Because of the mirroring this was much more efficient.
With my first model finished, I feel myself developing a knowledge of the different menus and combinations used for general modelling already. I definitely can improve on the variety of my skillset though, which is what I aim to do.










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